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3D works

Inférences

Some WIP models from my Inférences mod, not in development anymore.

Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models Inférences architecture models

2008/2009. Concepts, model and textures. 3Dsmax, Photoshop and CryEngine2. Ingame renders.


PerfectDark Source

Works done when I was an active member of the PDarksource mod team. I learned many things and met interesting people during this great experience. More info: PerfectDark source

Joanna Dark.

High-poly Joanna Dark High-poly Joanna Dark High-poly Joanna Dark Low-poly Joanna Dark Joanna Dark textures

2006. Concepts, model and textures. 3Dsmax and Photoshop. 6500 triangles for Low-poly and more than 2 millions for the High-poly.


NSA agent.

Low-poly NSA agent Low-poly NSA agent NSA agent textures NSA agent textures Nbump

2006. Concepts, model and textures. 3Dsmax and Photoshop. 4400 triangles for Low-poly.


Shotgun.

Shotgun conception Shotgun version1 Shotgun version2 Shotgun version2 Shotgun texture


2006. Concepts, model, textures and anims. 3Dsmax and Photoshop. 3000 triangles and 540 for world model.


WA2000.
My first work for PerfectDark source, texturing an allready unwarped sniper rifle.

WA2000 WA2000 WA2000 texture WA2000 texture

2006. Model: Tonedef, unwarp: Louissi, textures by me. Photoshop.