Some WIP models from my Inférences mod, not in development anymore.
2008/2009. Concepts, model and textures. 3Dsmax, Photoshop and CryEngine2. Ingame renders.
Works done when I was an active member of the PDarksource mod team. I learned many things and met interesting people during this great experience. More info: PerfectDark source
2006. Concepts, model and textures. 3Dsmax and Photoshop. 6500 triangles for Low-poly and more than 2 millions for the High-poly.
2006. Concepts, model and textures. 3Dsmax and Photoshop. 4400 triangles for Low-poly.
2006. Concepts, model, textures and anims. 3Dsmax and Photoshop. 3000 triangles and 540 for world model.
My first work for PerfectDark source, texturing an allready unwarped sniper rifle.
2006. Model: Tonedef, unwarp: Louissi, textures by me. Photoshop.